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19002 NE 127 St.
Redmond, WA 98052
425 883 9007 h.
425 443 0179 c.
daniel@arena.net |
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Master Award - Environment Category
Excellence Award - Science Fiction Category
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Gold Medal Award - Concept Art Category
Silver Medal Award - Concept Art Category
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2007 - 1 piece selected
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Master Award - Transport Category
Excellence Award - Creatures Category
Excellence Award - Science Fiction Category
Excellence Award - Concept Art Category
Excellence Award - Environment Category
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Gold Medal Award - Concept Art Category
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2006 - 2 pieces selected
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Master Award - Best Environment
Master Award - Best Cityscape
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Silver Medal Award - Institutional Category
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| 2007-Present |
NCsoft North America, Chief Art Director |
| 2003-Present |
ArenaNet, Art Director / Concept Artist |
Guild Wars: Eye Of the North
Guild Wars Nightfall
Guild Wars Factions
Guild Wars Prophecies |
| 2000-03 |
EA Canada, Creative Art Director / Concept Artist |
SSX 3
Triple Play 2003
Need for Speed: Hot Pursuit 2
James Bond 007: Everything or Nothing
James Bond 007: NightFire
FIFA Soccer 2002
SSX Tricky |
| 1996-00 |
Zipper Interactive, Art Director / Concept Artist |
SOCOM: US Navy Seals
Crimson Skies
MechWarrior III
MechWarrior: Pirates Moon
Recoil |
| 1994-96 |
Electronic Arts Seattle, Art Director / Concept Artist |
| 1992-94 |
SquareSoft, Art Director / Concept Artist |
Secret of Evermore
Worlds Within (development completed by Big Rain and Crave, published as Shadow Madness) |
| Clients include, Microsoft, THQ, Wizards of the Coast, Tor Books |
| 1990-92 |
Ace Novelty: Product Designer |
| 1989-90 |
Gourlis Signs (Athens, Greece): Graphic Designer |
| 1986-89 |
Fine Arts Academy (Cluj, Romania): Assistant Professor |
| 1982-86 |
Industrial Designer (Romania) |
| Education |
Masters Degree in Industrial Design |
| Fine Arts Academy, Cluj, Romania, 1982 |
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