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19002 NE 127 St.
Redmond, WA 98052
425 883 9007 h.
425 443 0179 c.
daniel@arena.net |
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2009 - 1 piece selected
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Master Award - Concept Art Category
Cover Illustration - Limited Edition
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Gold Medal Award - Concept Art Category
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2008 - Judging panel
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Master Award - Environment Category
Excellence Award - Science Fiction Category
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Gold Medal Award - Concept Art Category
Silver Medal Award - Concept Art Category
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2007 - 1 piece selected
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Master Award - Transport Category
Excellence Award - Creatures Category
Excellence Award - Science Fiction Category
Excellence Award - Concept Art Category
Excellence Award - Environment Category
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Gold Medal Award - Concept Art Category
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2006 - TWO pieces selected
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Master Award - Best Environment
Master Award - Best Cityscape
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Silver Medal Award - Institutional Category
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| 2007-Present |
NCsoft North America, Chief Art Director |
Overseeing several unannounced titles across all NCsoft's North American studios, with primary focus on ArenaNet's Guild Wars franchise.
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| 2003-Present |
ArenaNet, Art Director / Concept Artist |
Guild Wars 2
Guild Wars: Eye Of the North
Guild Wars Nightfall
Guild Wars Factions
Guild Wars Prophecies |
| 2000-03 |
EA Canada, Creative Art Director / Concept Artist |
SSX 3
Triple Play 2003
Need for Speed: Hot Pursuit 2
James Bond 007: Everything or Nothing
James Bond 007: NightFire
FIFA Soccer 2002
SSX Tricky |
| 1996-00 |
Zipper Interactive, Art Director / Concept Artist |
SOCOM: US Navy Seals
Crimson Skies
MechWarrior III
MechWarrior: Pirates Moon
Recoil |
| 1994-96 |
Electronic Arts Seattle, Art Director / Concept Artist |
| 1992-94 |
SquareSoft, Art Director / Concept Artist |
Secret of Evermore
Worlds Within (development completed by Big Rain and Crave, published as Shadow Madness) |
| Clients include, Microsoft, THQ, Wizards of the Coast, Tor Books, Honda, Sara Brightman |
| 1990-92 |
Ace Novelty: Product Designer |
| 1989-90 |
Gourlis Signs (Athens, Greece): Graphic Designer |
| 1986-89 |
Fine Arts Academy (Cluj, Romania): Assistant Professor |
| 1982-86 |
Industrial Designer (Romania) |
| Education |
Masters Degree in Industrial Design |
| Fine Arts Academy, Cluj, Romania, 1982 |
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Daniel Dociu was raised in Cluj, the capital of Transylvania in Romania. After studying art and architecture, he got his Masters in Industrial Design from the Academy of Fine Arts in Cluj. He moved to the USA in 1990 after spending two years in Athens, Greece, and he has lived in the Seattle area since 1991.
After working as a toy designer for two years, Dociu wisely jumped ship to interactive entertainment. Ive been working as an Art Director in the games industry ever since, says Dociu, for companies like Squaresoft, Electronic Arts (twice!), and Zipper Interactive. I have done consulting for Microsoft and freelance work for Wizards of the Coast, Digital Anvil as well as a fair share of small developers who have come and gone. For the past five years, Daniel Dociu has been with ArenaNet, a fully owned subsidiary of NCSoft, in an art director and lead concept artist role. More recently he's stepped into the Chief Art Director role for NCsoft, overseeing visual development for all of NCsoft's North American projects, with particular focus on ArenaNet's Guild Wars 2.
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