Friends

Aaron Coberly
Bobby Pontillas
Brent Thomas
Chris Turnham
Down Periscope
Feet Street
Horia Dociu
Jaime Joness
Jason Juan
Jason Stokes
Katy Hargrove
Kekai Kotaki
Kevin Dart
Kristen Perry
Levi Hopkins
Matt Barrett
Richard Anderson
Scott Albaugh
Sketchwich
Toni motane
Xia Taptara




Work

Arena Net
GuildWars
NCsoft

Favorites

Craig Mullins
Justin Sweet
Jon Foster
Nicolas Bouvier
Ashley Wood
James Jean
Stephan Martiniere




CONTACT
 
19002 NE 127 St.
Redmond, WA 98052
425 883 9007 h.
425 443 0179 c.
daniel@arena.net

AWARDS
• Master Award - Environment Category
• Excellence Award - Science Fiction Category
• Gold Medal Award - Concept Art Category
• Silver Medal Award - Concept Art Category
• 2007 - 1 piece selected
• Master Award - Transport Category
• Excellence Award - Creatures Category
• Excellence Award - Science Fiction Category
• Excellence Award - Concept Art Category
• Excellence Award - Environment Category
• Gold Medal Award - Concept Art Category
• 2006 - 2 pieces selected
• Master Award - Best Environment
• Master Award - Best Cityscape
• Silver Medal Award - Institutional Category


2007-Present
 NCsoft North America, Chief Art Director
2003-Present
 ArenaNet, Art Director / Concept Artist
• Guild Wars: Eye Of the North
• Guild Wars Nightfall
• Guild Wars Factions
• Guild Wars Prophecies
2000-03
 EA Canada, Creative Art Director / Concept Artist
• SSX 3
• Triple Play 2003
• Need for Speed: Hot Pursuit 2
• James Bond 007: Everything or Nothing
• James Bond 007: NightFire
• FIFA Soccer 2002
• SSX Tricky
1996-00
 Zipper Interactive, Art Director / Concept Artist
• SOCOM: US Navy Seals
• Crimson Skies
• MechWarrior III
• MechWarrior: Pirates’ Moon
• Recoil
1994-96
 Electronic Arts Seattle, Art Director / Concept Artist
• Reboot
• FIFA
1992-94
 SquareSoft, Art Director / Concept Artist
• Secret of Evermore
• Worlds Within (development completed by Big Rain and Crave, published as “Shadow Madness”)
Freelance
 Concept Art
• Clients include, Microsoft, THQ, Wizards of the Coast, Tor Books
1990-92
 Ace Novelty: Product Designer
1989-90
 Gourlis Signs (Athens, Greece): Graphic Designer
1986-89
 Fine Arts Academy (Cluj, Romania): Assistant Professor
1982-86
 Industrial Designer (Romania)
Education
 Masters Degree in Industrial Design
• Fine Arts Academy, Cluj, Romania, 1982
Bio
 
Daniel Dociu was raised in Cluj, the capital of Transylvania in Romania. After studying art and architecture, he got his Masters in Industrial Design from the Academy of Fine Arts in Cluj. He moved to the USA in 1990 after spending two years in Athens, and he has lived in the Seattle area since 1991.
After working as a toy designer for two years, Dociu wisely jumped ship to interactive entertainment. “I’ve been working as an Art Director in the games industry ever since,” says Dociu, “for companies like Squaresoft, Electronic Arts (twice!), and Zipper Interactive. I have done consulting for Microsoft and freelance work for Wizards of the Coast, Digital Anvil as well as a fair share of small developers who have come and gone.” For the past five years, Daniel Dociu has been with ArenaNet, a fully owned subsidiary of NCSoft, in an art director and lead concept artist role. More recently he's stepped into the Chief Art Director role for NCsoft, overseeing visual development for NCsoft's North American projects, with particular focus on ArenaNet's Guild Wars 2.


All content is copyright 2007 Daniel Dociu.
Do not reproduce without permission.